Discover the inspiring story behind the hosts of our next CE Members-Only evening

When setting up ustwo from scratch in 2004, graphic designer friends "Mills" and "Sinx", a.k.a. Matt Miller and John Sinclair, had no idea they were going to build a disruptive digital agency, win a BAFTA and receive a visit from Apple CEO Tim Cook on his trip to London (Cook's only other appointment was with the Prime Minister!).

What they were clear about was their aim to build what they coined a "fampany" - a company that feels like a family - by creating an environment that could unleash their diverse team's "collective genius". These values helped establish a company culture that has enabled them to grow into over 250 "ustwobies" across four continents, and to create groundbreaking and multi-award-winning hits, such as the cult classic game, Monument Valley.

Looking to add to their fampany values in a new way, Mills and Sinx launched ustwo Adventure in 2014, a division dedicated to supporting new creative companies - "an expression of us two's values applied to the world of investment and company building".

Drawing on their own experience of launching a creative company, and leveraging the collective genius of their 250 designers, developers, strategists and operators, ustwo Adventure's fund was set up to help founders building design-led companies that share ustwo's core values.

PROJECT HIGHLIGHTS

Monument Valley

 

This BAFTA winning game takes a journey through stunning and inspiring worlds, with uplifting characters and impossible geometry, inspired by the work of MC Escher.

Read more here.

Jaguar Land Rover

 

ustwo were tasked with creating a more modern and connected experience for the next generation of drivers. Thus the InControl Remote was born, a premium digital service that enables drivers to control their car from an app, while anywhere in the world.

Discover more here.

Create with Google

ustwo worked with the Google APAC team to build a creative platform that reaches millions of storytellers. The ambition was to "Make the internet better", by inspiring content makers and advertising creatives to think of Google as a creative canvas in which to tell a story.

They designed, built and launched three core products and eight tools, as well as co-creating the Create with Google brand.

Read more here.

 

Discover Mills & Sinx's Top Five Scale-Up Lessons here.

Find out more about the CE Members-only evening at ustwo here.